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Mansions of Madness: Season of the Witch box art

Expansion for Mansions of Madness

Mansions of Madness: Season of the Witch

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Published
2011
Reach
Known (via base game)
Players
2–5
Play time
120–180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Route building
  • Dice rolling: Dice create swing and force you to adapt.
  • Route building: You connect points on a map and defend the connection.
Full publisher description

Season of the Witch is a Print on Demand story expansion for Mansions of Madness . Designed by Richard Launius (Arkham Horror, Elder Sign), Season of the Witch is a single-scenario expansion that sends players on a tense and terrifying race against the clock. There are no new mechanics added in this expansion; it is purely an additional scenario for the base game that will use the modular board setup from Mansions of Madness . The setup of this scenario will be dictated by the included event cards and reference sheets. In this macabre game of horror, insanity, and mystery for two to five players, each game takes place within a pre-designed story that provides players with a unique map and several combinations of plot threads. These threads affect the monsters that investigators may encounter, the clues they need to find, and which climactic story ending they will ultimately experience. One player takes on the role of the keeper, controlling the monsters and other malicious powers within the story. The other players take on the role of investigators, searching for answers while struggling to survive with their minds intact. (Note: variations in printing mean that cards from Print on Demand expansions will be subtly different in appearance and texture from base game cards. Therefore, any necessary base game cards (such as the nothing of interest Exploration cards) will be reprinted in each expansion, to retain a consistent appearance when shuffled.)

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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