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Mosaic: Wars and Disasters box art

Expansion for Mosaic: A Story of Civilization

Mosaic: Wars and Disasters

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Published
2023
Reach
Niche (via base game)
Players
2–6
Play time
90–150 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Action programming
  • Area control
  • Hand management
  • Drafting
  • Action programming: You commit to moves in advance and watch them play out.
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

The story of civilizations is punctuated with wars and disasters. Civilizations either survived them and continued on their journey, or succumbed to them and faltered. Will your civilization be strong enough to weather the storm? Mosaic: Wars and Disasters contains many new elements to allow you to explore deeper strategies and face new challenges, including: --National Military Powers, which are unique bonus powers for each civ that trigger during Empire Scoring --Naval Units, which are more expensive than regular army units but gain a trade good and can zip around the board to add influence in other regions --War Tiles, which give much needed variety to the Military Action and can directly affect other players --Disaster cards, consisting of 12 events that generally negatively affect players who are not keeping up with the Pillar collections, and the cards that are inserted into the four decks that will trigger the events Admin note: While this box is listed for 1-6 players, no rules are included for incorporating the expansion elements into solo play.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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