Back to Games
Quartermaster General: Air Marshal box art

Expansion for Quartermaster General

Quartermaster General: Air Marshal

Kritiku rating

Not rated

How good an addition this is to Quartermaster General

Your rating

Sign in to rate this expansion

Published
2015
Reach
Niche (via base game)
Players
2–6
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Hand management
  • Area control: Presence on the map decides who scores.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General . Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game. Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.