/pic2393336.jpg)
Expansion for Quartermaster General
Quartermaster General: Air Marshal
Kritiku rating
Not rated—
How good an addition this is to Quartermaster General
Your rating
—
Sign in to rate this expansion
- Published
- 2015
- Reach
- Niche (via base game)
- Players
- 2–6
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Hand management
- Area control: Presence on the map decides who scores.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Quartermaster General: Air Marshal adds two entirely new mechanics to Quartermaster General . Bolster cards are played directly from your hand at a time specified on the card, adding a whole new element of surprise and challenge to the game. Your Air Forces provide an additional dimension to battle. Air Force pieces are deployed to the board through play of a Deploy Air Force card. Once in play, Air Forces may support Army or Navy units in the same space and apply additional pressure to adjacent enemy pieces.
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.