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Nothing Personal: Young Turks Expansion box art

Expansion for Nothing Personal

Nothing Personal: Young Turks Expansion

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Published
2013
Reach
Niche (via base game)
Players
3–5
Play time
120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Area control: Presence on the map decides who scores.
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Nothing Personal: Young Turks Expansion adds three extra card sets of gangsters Historical, Game Designers and Expansion to the game Nothing Personal . Each card of the new 54 gangsters has its own abilities/stats.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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