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Expansion for Carcassonne
Carcassonne: Towers & Thieves
Expansion impact
—
Fit with your taste
- Published
- 2006
- Players
- 2–6
- Play time
- 60 min
- Reach
- Well known (via base game)
- Evaluations
- 0
- City Building
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Tile laying
- Area control: Presence on the map decides who scores.
- Tile laying: You build a shared or personal board tile by tile.
Full publisher description
The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower (which finishes it). Placing a tower segment allows you to capture other players' Meeples, so long as they are in view of the tower in an orthogonal direction. If the tower is 1 piece high, they can capture Meeples that are within 1 tile of the tower; if the tower is 2 pieces high, they can capture Meeples within 2 tiles of the tower; etc. Not only do players lose whatever they may have scored with that Meeple, but they also have to pay 3 victory points if they want to free their Meeple. Part of the Carcassonne series .
What this expansion brings
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