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Expansion for The Manhattan Project 2: Minutes to Midnight
The Manhattan Project 2: Minutes to Midnight – Kickstarter Mini-expansion
Expansion impact
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Fit with your taste
- Published
- 2017
- Players
- 2–5
- Play time
- 90–150 min
- Reach
- Niche (via base game)
- Evaluations
- 0
How it plays
No rules summary yet for this game.
Main mechanics explained
- Area control: Presence on the map decides who scores.
- Hand management: Timing which card to spend is the core puzzle.
- Direct conflict: Players attack each other head-on.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Mini expansion with 5 buildings and 2 nation cards. Military HQ Owner: General Opponent: Spy Function: 1 Placement in Military Actions Embassy Owner: Politician Opponent: Spy Function: 1 Placement in any 3WN Intelligence Agency Owner: Spy Opponent: Spy Function: 1 Placement on an opponent Building University Owner: Laborer Opponent worker: Spy Function: 1 Placement in Education Stock Exchange Owner: Laborer Opponent: Spy Function: Change the cost of 1 Building South Africa: At the end of your Worker Placement turn, you may convert a Sub or Bomber in your Personal supply into Nukes, or return a Nuke from your Personal Supply to the General Supply. If you take any of these actions, collect 1 VP. Brazil: At the end of your Worker Placement turn, you may spend $1 to buy 1 Fighter Squadron or Decoy from the General Supply, or you may sell 1 Fighter Squadron or Decoy from your Personal Supply for $1.
What this expansion brings
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