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Space Dealer: All-Zeit box art

Expansion for Space Dealer

Space Dealer: All-Zeit

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Published
2007
Reach
Niche (via base game)
Players
3–4
Play time
30 min
Weight
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Ratings
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How it plays

No rules summary yet for this game.

Main mechanics

  • Route building
  • Action programming
  • Trading & negotiation
  • Route building: You connect points on a map and defend the connection.
  • Action programming: You commit to moves in advance and watch them play out.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

All-Zeit is an expansion for Space Dealer , which brings you 44 new cards. Ten white wooden cubes are provided for the new Energy Shield and Chronosphere technologies. Both German and English rules are included. The new cards include new Gizzi contracts, updates for the fusion mine and the sabotage probe, cooperative challenges, wormholes, the chronosphere, and the fearsome intergalactic mop and bucket brigade. (Although the box states 2-4 Players, it has no rules for 2 Players included.) Expands: Space Dealer

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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