/pic5014696.jpg)
Expansion for Crimson Company
Crimson Company: The Other Side
Kritiku rating
Not rated—
How good an addition this is to Crimson Company
Your rating
—
Sign in to rate this expansion
- Published
- 2020
- Reach
- Niche (via base game)
- Players
- 2–2
- Play time
- 10–30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Expansion for Base-game
- Fantasy
- Horror
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Drafting
- Auction & bidding: Value is set by what players are willing to pay.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
The Other Side adds additional character cards to Crimson Company . The theme revoles around a wold beyond life and death. Gameplay-wise, many new flip and destruction effects enable many new synergies, also with cards from the base game. In Crimson Company , two opposing players take on the roles of adventurous noblemen in a cut-throat fantasy world. In a battle of wits, they assemble armies of sellswords, from hardened warriors and shady merchants to mythical creatures as old as time. Your goal in a match of Crimson Company is to conquer two of the three castles in the center. You conquer a castle by amassing more strength than your opponent in the castle's lane by the time that lane is scored. A lane is scored once a player owns at least four cards in it. Cards represent a large variety of characters, all of which have specific strength values and unique effects. The latter are either one-time instant effects that happen when a card is played, or they are triggered in specific phases of the game. Four randomly drawn cards from the character deck are on offer . You may bid coins on only one of those at a time. Then your opponent decides to either pay you off, doubling the coins you bid, or pass and let you play the card. description from the publisher
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.