Back to Games
Divine Right: Ambassador Personality Cards and Siege Train Counters box art

Expansion for Divine Right

Divine Right: Ambassador Personality Cards and Siege Train Counters

Kritiku rating

Not rated

How good an addition this is to Divine Right

Your rating

Sign in to rate this expansion

Published
1980
Reach
Niche (via base game)
Players
2–6
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Two sets of variant components for Divine Right , and accompanying rules articles by Jon Freeman, published in issue 34 of The Dragon magazine (February, 1980). The 12 ambassador cards give names and diverse personalities to the ambassadors in Divine Right . Each player receives an ambassador personality card at the start of the game. The cards specify various advantages and disadvantages (including die-roll modifiers) for each ambassador. The 12 siege train counters are attributed to Freeman's gaming group, the White Mountain Gamers of Washington state. In addition to the rules for the use of the siege train counters, a couple of other variations for the Divine Right siege rules are proposed. Both sets of variant components are printed on a single cardstock sheet bound between pages 6 and 7 of the magazine. The Dragon #34 referred to itself as the Divine Right issue , as it also contained a number of other articles about the game, including: Designer Glenn Rahman's suggested changes to the 1979 edition published by TSR The official second edition rules changes from the TSR design department Tom Wham's proposed optional rules that did not make it into the published game Two articles suggesting a number of gameplay variants User Summary

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.