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Death Test box art

Expansion for Melee

Death Test

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Published
1978
Reach
Niche (via base game)
Players
1–5
Play time
30 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Spatial puzzle
  • Roll & write
  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Roll & write: Everyone marks their own sheet from shared results.
Full publisher description

Death Test was MicroQuest #1 in the Metagaming MicroQuests series , programmed adventures for Melee and Wizard . The Death Tests are basic slash-n-grab adventures. There's no plot and no objective other than to get out alive with all the booty you can carry. This is a good way to get accustomed to the game and to build up characters' statistics. These games introduced the Thorsz, who re-appears in Orb Quest (MQ #8). user comment this is also in the RPGG database Death Test Steve Jackson has reacquired rights to TFT and is publishing a new version of Death Test. More information can be found here... https://rpggeek.com/rpgitem/256884/fantasy-trip-legacy-edition

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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